It is a really nice game for those who are starting a game developer career.
There are a couple of phases with variety between them, and the mechanic is easy to learn.
The next steps for improvement that I recommend are:
A way to make "clearer" the hitbox of the "enemies" that can hurt you. It is just a little bit hard because it is not really clear how close I can get to the objects.
I don't know if you are aware, but clicking to jump twice fast activates a double jump, but slower you jump lower.
When pressing to go in a direction, Funglow gets stuck to the object, even if it is a wall in mid-air, it doesn't fall.
You can see what I mean on the really quick live I did here: kitsurei_yune - Twitch. I just do it for fun, but I thought it would be interesting to show you the results of your game.
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It is a really nice game for those who are starting a game developer career.
There are a couple of phases with variety between them, and the mechanic is easy to learn.
The next steps for improvement that I recommend are:
You can see what I mean on the really quick live I did here: kitsurei_yune - Twitch. I just do it for fun, but I thought it would be interesting to show you the results of your game.
This is really great feedback! Thank you so much for playing the game. I'll definitely be implementing these suggestions.